Dragonlance Next

Darvin's notes

Session notes for 5/3/15
Attended: Darvin, Oscar, Keliani, and Veret

The group started in the temple of Mishakal in the ruined city of Xak Tsaroth, after having narrowly escaped from a black dragon. The group explored the temple, finding both a small group of dragonkin (which Darvin quickly dispatched) and a group of Gully Dwarves. The group interrogated the gully dwarves, finding out that the dwarves worked for the dragonkin, that they looked for pretties on their off hours, and that their leader, the Fudge High Bulp, was a few floors below.

Heading down a flight of stairs, the group found a level with a crumbling floor and expansive halls. Exploring a bit, they found what appeared to be the barracks of the gully dwarves. They met a gully dwarf named Boo Poo who told them more about the Fudge and how to get downstairs using the slides and the vines. Darvin and Boo Poo became quick friends when Darvin protected her from the anger of Veret. Boo Poo led the group though safe areas of the floor, avoiding both crumbling floors and dragonkin guards. Near the slides down to the next level, the group found a shambling spirit guard. Keliani helped the spirit onto the next life, then helped herself to the treasure the spirit was guarding.

Back at the slides, Boo Poo tried to tell the group that they should take the safe route down the bakery, but Darvin jumped into the slide before they found out what exact route they should take. Rolling out of control down the slide, Keliani and Boo Poo ended up at the bakery, and the rest ended up in what looked like an upside down attic. There were beams going across the floor, but before they could really get their bearing, they were attacked by a giant spider. Fighting bravely, Darvin was knocked out and started being spun up in webs when Oscar arrived and beheaded the spider with his axe. The group revived Darvin, and explored this upside down house through to an upside down kitchen and an upside down dining hall. In the dining hall, there was a large feast going on, but all of the patrons were on the ceiling.

Finding their way out of the house, the men found what looked like an underground street or city, and joined back up with the rest of the group. The group needed to cross a few rivers to traverse the city, which they did expertly. In the city, they found a building with a spirit inside reading a book. The spirit explained that he would answer one question of a mortal, then disappear. Veret, being the intelligent, kind elf that he was, was confused by the spirit and proceeded to ask him “so what’s your curse?” The spirit politely explained again, then disappeared, leaving the group more confused than when they started.

Back outside the house, the group headed for a large building at the end of the street, although they had to cross another river to get there. Entering the building, the spirits there explained it was a bank and the group would need to pay their way across. Fortunately, Keliani had earlier picked up a lantern encrusted with emeralds from the spirit guard, and was able to bargain passage with that artifact. At the back of the bank, they found some arches that transported them to an even lower level of the cavern. There was another underground river on the lower levels, but they were not as fortunate in crossing this time. Oscar lost his balance as was being rushed away by the current.

Suddenly, a boomerang with a rope attached swung out and wrapped around Oscar, pulling him to safety. At the other end of the rope was a human woman. The woman introduced herself as Sunstar, and explained how she was kidnapped from her tribe by the dragonkin and brought to Xak Tsaroth as slaves for the dragon. She explained that her brother Raveneye was also being held by the dragon in a prison cell closer to the dragon. The group agreed to save him, but first they wanted to find the Fudge. Boo Poo led them to an area of the floor inhabited by the gully dwarves, but couldn’t point them to the exact room Fudge was hiding in. After some light exploration, they found the room and talked to Fudge. He explained the layout of the dragon’s lair and told them some of the stuff he and his men overheard about a coming war. The group decided to follow the path past the prison cells and towards the back entrance of the dragons chamber.

They followed through on this plan, taking out the dragonkin guards and reuniting Sunstar and Raveneye. Leaving the brother and sister behind, the group continued to the dragons chamber. They thought they were going to get the element of surprise, going in the back door and all, but e dragon was expecting them. After a short session of threats and gloating and questioning the sex lives of dragons, the dragon attacked, shooting a face full of acid onto Oscar and Keliani. Veret, remembering the guidance to present his staff to the dragon, took this to mean he should hit the dragon with the full force of magic left in the staff. A massive one-in-twenty chance hit caused magical blue light to be emitted from the staff. The dragon and Veret were engulfed in the light and disappeared.

As soon as the dragon disappears, an earthquake rips through the dragons lair, beginning to crumble and bury they cavern they’re standing in. The group has barely enough time to grab what they think are the discs of Mishakal and exit the cavern. Running back the way they came, they find themselves in the archway that teleported them down to this level. On a chance, they try going through one of the other arches and find themselves in a whole other part of Xak Tsaroth, in a tower, overlooking the temple. There are gully dwarves and dragonkin running out of the temple and other cracks in the ground for safety as the whole ruined city shakes around them.

Meanwhile, Veret wakes up in the temple of Mishakal, back where this adventure started. He now has the symbol of Mishakal permanently scarred into his chest, and quickly intuits that he has the power of divine magic. He quickly exits the temple and escapes the city with the rest of the group.

The first steps.
How the heroes came to Solace, and how they left again.

Darvin, Varet, and Oskar ran into each other on the road leading into town. Apparently in the last year since they had heard from each other Varet had acquired a strange staff. At times it looked like nothing but normal wood, but at others it glowed blue and seemed to be made of a semi-transparent crystal. He had little memory of how he got it beyond vague moments seemingly from nightmares about death on black wings, a ruined city, and a woman who brought peace. Varet barely had told his friends of this misadventure when they were stopped by a group of hobgoblins claiming to be town guards on the road into Solace. The leader of these disgusting warriors was a fat, slobbery creature riding a pony. His name was Fewmaster Toede. After questioning the group about a blue crystal staff that his superiors were searching for, he ordered his guards to arrest them for insubordination and ran to safety on his little pony.
After quickly dispatching the guards, the group continued onto town where they found that this Toede fella was nominally in charge. Although Varet wanted to seek him out for vengeance, it seems he had left to give a report shortly after their previous encounter and it was unknown when he would return. After meeting the rest of their friends and talking about their adventures of the last 5 years, the group rested up in their favorite inn, had some delicious spiced potatoes, and realized that the little girl that worked there, who they used to torment for her wild hair and ungainly appearance, had grown into a sassy young woman. Tika told them to get out of town while they still could as things had been changing around there and strange rumors were popping up all over. Children were speaking of the appearance of the White Hart in the Darken Wood, and an old man said the sunken city of Xak Tsaroth was a place of warring darkness and light.
The group decided to travel south to Darken Wood as the legends always said it was a White Hart that brought the hero Huma Dragonbane to the realms of the gods, but what they found there was a herd of centaurs and the Spirit of the Wood, a beautiful Unicorn. The Unicorn told them that they must return the blue crystal staff, for she recognized its true form, to the city of Xak Tsaroth in two days time if there would be any hope of bringing the gods of light back to the world in this dark time. To assist in this, she fed the group an amazing feast and asked a flight of pegasi to fly them as far as possible after they had rest.
They landed on the edge of a swamp, across which they could see the ruins of a city. As they began to make their way through, they ran into a group of strange dragon-like humanoids walking on their hind legs casting spells and carrying swords. Though the battle was hard fought and two of the enemy disappeared, the group survived and made their way into the city.
The city itself was deathly still, as if all wildlife had abandoned it. As they reached the center, just next to the doors of the only building still standing, a well in the square opened and from within came smoke, and fear, and a huge black dragon! Its acid breath nearly killed the group and they sought refuge behind the large golden doors of the single intact building. Inside, they found a temple to the old goddess Mishakal and her statue there spoke to them;
“Beloved ones, the gods have not turned away from man. Man turned away from the true gods and now seeks gods who do not truly exist. But the end of darkness nears. Krynn is about to face its greatest test. Men will need truth more than ever. You must return the truth and restore the balance.
To gain the power, you shall need the truth of the gods. Far below this temple lie the Disks of Mishakal, circular plates of platinum that are all you need to call upon my power. You must recover these disks.
But your way will not be easy. The Disks now lie in the lair of the dragon. Therefore I bless this staff; if you present it boldly, never wavering, you shall prevail. Even then, your journey is not complete; you must leave here and search for a true Leader of the People.”
To be continued…

Darvin's Test
Is this the real life? Is this just fantasy?

Takes place during the summer of 350 AC, about a year before the friends are all supposed to meet back up and discuss their findings in Solace

It was a bright, sunny, late summer morning when Darvin opened up the letter. He had heard of these letters, and was both excited and terrified of the day he got one. He was going to Hogwarts! Oh wait, wrong world. Let me try again…

It was a long letter written in an elegant flowing script. The bottom was signed Grandmaster Par-Salin. Enclosed was a swirled stone of white, black, and red. The letter was an invitation to the Tower of High Sorcery in the forest of Wayreth, for Darvin and any companions of his choosing. There he would be given a test. Were he to succeed, it would open up the secrets of magic beyond anything he had been previously capable of comprehending and give him access to incredible power. Were he to fail, he would die. No one ever comes out of the test unscathed.

Darvin quickly and excitedly rounded up his friends. Strangely enough, even though they were supposed to be out traveling and finding news of the war, Katinka, Alvin, and Varet were all just sitting in the Inn of the Last Home. As he read his friends the letter, and then put the stone in his mouth in case that was somehow the answer, they all rolled their eyes and agreed to come with.

Theros Ironfeld, a large, dark skinned blacksmith, offered to lend them horses in exchange to delivering a letter to Haven before they came back. Using her charm, Katinka managed to secure herself the finest pony and saddle in the stable, and even got a boost up by Theros himself. Not long after leaving Solace the group met up with a trade caravan heading to Haven and they all decided to travel together for mutual protection in these dangerous times. It was a good thing too…

As the group was about to set up camp the second night out on the road, Varet’s (half-) elf eyes spotted a glint of metal in the setting sun. Upon further investigation, which the caravan guards take strict oaths to avoid, Varet and Alvin were ambushed by a group of goblins hiding in the thick undergrowth of the woods! Alvin was gravely wounded, taking two javelins full force only seconds into the battle. He fought on and the group was soon able to dispatch three of the four little buggers, as well as convince the other one to surrender. Just then, a strange winged figure sprung into the air from the tress above their heads, and while they attempted to take it down, it had soon flown out of sight. The only clue it left behind was thousands of fragments of some kind of large egg.

The group split from the caravan over prejudicial differences and after questioning the goblin and finding he knew nothing, they let him run free and headed down the road. Not long after this they entered the forest and things got really creepy.

The strange swirly stone which had been in the letter pulsed in a leading way, taking them deeper and deeper into the forest. When Darvin attempted to show off his l33t skills and juggle to amuse the Kender, he dropped the swirly stone and upon standing up from retrieving it he found himself alone. After taking some time to adjust to his new solitude, he ran right into a group of strangely outdated looking elven warriors who didn’t think he was worth the time to kill. Eventually he found his way to the steps of the Tower of Wayreth.

Darvin found his friends lounging inside talking to a wizened old man and enjoying a bit of wine. Rested and prepared, his friends followed him through the door to the next room and they all found themselves in a cave containing a strange gravestone. After defeating the resident banshee, Darvin realized that he might have a weird connection to this grave, but did not have time to dwell on this as he had places to be and things to do. Going through the door which appeared on the opposite side, his friends were teleported back to the old man’s sitting room while Darvin again found himself alone. Well, almost alone. He was in a room with a staff. His friends watched as he had a conversation with it, although as far as they could tell the thing wasn’t responding and they are now worried Darvin might be a bit touched in the head. When he emerged, he had the staff with him and his friends asked if he wanted to play a game of catch. All pretty exhausted, they decided to get some sleep first and were brought to the guest rooms within the tower.

When Darvin awoke in the morning however, he found himself in one of the many rooms at the Inn of the Last Home. Almost as if it had all been a strange, scary dream. Well, not quite a dream as there was a staff and some neatly folded red robes sitting just next to his bed….

The Story Begins...
It was a crisp fall day

It has been 5 long years since you last saw your friends. You were all sitting around the fire at the Inn of the Last Home eating Otik’s famous spiced potatoes and discussing the rumors. Rumors of war. Rumors of magic. Rumors of mystics and healings. Each of you had concerns, each of you wished to understand the changes you felt coming. So you all went your separate ways with a promise: to return with news on this day and share what you had learned. Together you believed you could fight against the dangers in the darkness but without dispersing you could not learn the best way to do so, or even what it was you must fight.
And now you are on your way back. You can already see the Vallenwoods in the distance, although given the size of the trees that still means a few more hours of travel. But from the looks of it, you think you will make it to Solace before dusk…

I can post little updates after each session, but I think it would be awesome if someone were to write a “journal” from their characters perspective. The day we start will be the 13th day in the month of Autumn Harvest. Keeping track of the date will be important, especially for any wizards who will gain bonus abilities based on the phase their moon is in.


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